TableChase Clubs

Catawba Valley YSA

ECNL Regional League Boys · Carolinas BU18/19 · 10 teams · Catawba Valley Youth Soccer Association (all teams)

Scores refresh automatically every 2 hours · last pulled 19 hours ago.
Add schedule to calendar
1st
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
40% chance of top 4 · expected finish 5.5
+0.00 schedule faced · avg opponent rating

Next game — Sat Dec 12, TBD

Open the match preview →

Catawba Valley YSA
1st · 0.00 PPG
vs
Wilmington Hammerheads
10th · 0.00 PPG

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farCatawba Valley YSAWilmington Hammerheads
Position1st10th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Wilmington Hammerheads average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Saturday goes…

Where we'd sit after the Wilmington Hammerheads game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Catawba Valley YSA – Wilmington Hammerheads) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Dec 7 – Sun Dec 13); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st— holds 5th▼ down 4 7th▼ down 6
Win
3.00 PPG
1st— holds 1st— holds 5th▼ down 4
Draw
1.00 PPG
1st— holds 7th▼ down 6 7th▼ down 6
Loss
0.00 PPG
10th▼ down 9 10th▼ down 9 10th▼ down 9

Can we move up this round? No. With a 2–2 draw we stay 1st even if every rival loses, and as low as 7th if every rival wins.

Where we finish

2,000 simulated seasons

11% finish 1st
40% top 4
60% below the top 4
5.5 average finish
  1. 1st 11%
  2. 2nd 10%
  3. 3rd 10%
  4. 4th 10%
  5. 5th 10%
  6. 6th 10%
  7. 7th 10%
  8. 8th 10%
  9. 9th 10%
  10. 10th 10%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

The path

run-in difficulty +0.00 · 1st hardest of 10

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Dec 12
TBD
Wilmington Hammerheads
10th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Jan 16
04:00 PM
Highland FC
4th · 0-0-0 · GD +0
Away far trip
John B Lewis Soccer Complex
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sun Jan 24
01:00 PM
Jacksonville Hammerheads FC
5th · 0-0-0 · GD +0
Home
Pepsi Regional Soccer Complex
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat Feb 13
TBD
Charlotte SA Blue
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sat Feb 27
TBD
NC Fusion
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.51 Swing game
Sun Feb 28
TBD
NCFC Youth Elite
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.52 Swing game
Sat Mar 6
TBD
Wilmington Hammerheads
10th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.48 Upside
Sun Mar 7
TBD
Jacksonville Hammerheads FC
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.45 Upside
Sat Mar 13
04:00 PM
NCFC Youth Premier
8th · 0-0-0 · GD +0
Away far trip
WRAL
●●●●○ Tough
35%
2–2 1.24 1.43 Upside
Sun Mar 14
TBD
Villarreal Force Academy
9th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sun Apr 11
TBD
Charlotte SA White
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.42 Swing game
Sat Apr 17
TBD
Highland FC
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sat Apr 24
TBD
Charlotte SA White
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.42 Upside
Sun Apr 25
TBD
Charlotte SA Blue
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat May 8
TBD
NCFC Youth Premier
8th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.42 Swing game
Sun May 9
TBD
Villarreal Force Academy
9th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sat May 15
TBD
NC Fusion
6th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.42 Upside
Sun May 16
09:00 AM
NCFC Youth Elite
7th · 0-0-0 · GD +0
Away far trip
WRAL
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Catawba Valley YSA 0000 00+0 00.00 — +0.00 ——
2 Charlotte SA Blue 0000 00+0 00.00 — +0.00 ——
3 Charlotte SA White 0000 00+0 00.00 — +0.00 ——
4 Highland FC 0000 00+0 00.00 — +0.00 ——
5 Jacksonville Hammerheads FC 0000 00+0 00.00 — +0.00 ——
6 NC Fusion 0000 00+0 00.00 — +0.00 ——
7 NCFC Youth Elite 0000 00+0 00.00 — +0.00 ——
8 NCFC Youth Premier 0000 00+0 00.00 — +0.00 ——
9 Villarreal Force Academy 0000 00+0 00.00 — +0.00 ——
10 Wilmington Hammerheads 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.