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Tennessee SC

ECNL Girls · Ohio Valley GU15 · 6 teams · Tennessee SC (all teams)

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6th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
68% chance of top 4 · expected finish 3.5
+0.00 schedule faced · avg opponent rating

Next game — Sat Dec 12, 09:00 AM

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Tennessee SC
6th · 0.00 PPG
vs

Bethesda Sports Park, Field 1 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farTennessee SCRacing Louisville Academy
Position6th5th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Racing Louisville Academy average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    Racing Louisville Academy sit 5th on 0.00 PPG; we are on 0.00.

    A point moves us above Racing Louisville Academy on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Racing Louisville Academy game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Tennessee SC – Racing Louisville Academy) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Dec 7 – Sun Dec 13); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
2nd▲ up 4 6th— holds 6th— holds
Win
3.00 PPG
1st▲ up 5 1st▲ up 5 5th▲ up 1
Draw
1.00 PPG
2nd▲ up 4 6th— holds 6th— holds
Loss
0.00 PPG
6th— holds 6th— holds 6th— holds

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

16% finish 1st
68% top 4
32% below the top 4
3.5 average finish
  1. 1st 16%
  2. 2nd 17%
  3. 3rd 18%
  4. 4th 17%
  5. 5th 15%
  6. 6th 17%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 FC Alliance TN 0.00 (+0.00) 1st (1.46) Already ahead
2 FC Pride Elite 0.00 (+0.00) 4th (1.44) Already ahead
3 Indy Eleven 0.00 (+0.00) 3rd (1.44) Already ahead
4 Ohio Elite SA 0.00 (+0.00) 5th (1.44) Already ahead
5 Racing Louisville Academy 0.00 (+0.00) 6th (1.44) Already ahead

The path

run-in difficulty +0.00 · 6th hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Dec 12
09:00 AM
Racing Louisville Academy
5th · 0-0-0 · GD +0
Home
Bethesda Sports Park
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Dec 13
09:00 AM
Ohio Elite SA
4th · 0-0-0 · GD +0
Home
Bethesda Sports Park
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Jan 30
12:00 PM
FC Alliance TN
1st · 0-0-0 · GD +0
Home
Bethesda Sports Park
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Feb 21
10:00 AM
FC Pride Elite
2nd · 0-0-0 · GD +0
Home
Bethesda Sports Park
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Feb 27
09:00 AM
Cleveland Force SC
Home
Richard Siegel Soccer Complex
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Feb 28
TBD
Internationals SC
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Mar 6
10:00 AM
Ohio Elite SA
4th · 0-0-0 · GD +0
Away far trip
Seven Hills School
●●●●○ Tough
35%
2–2 1.24 1.53 Upside
Sun Mar 7
09:00 AM
Racing Louisville Academy
5th · 0-0-0 · GD +0
Away far trip
Lynn Family Sports Vision & Training Facility
●●●●○ Tough
35%
2–2 1.24 1.49 Upside
Sat Mar 13
TBD
GTFC Impact
Home
●●●○○ Toss-up
47%
2–2 1.58 1.50 Swing game
Sun Mar 14
TBD
Ohio Premier
Home
●●●○○ Toss-up
47%
2–2 1.58 1.51 Swing game
Sat Apr 10
TBD
Indy Eleven
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.49 Upside
Sun Apr 11
02:30 PM
FC Pride Elite
2nd · 0-0-0 · GD +0
Away far trip
FC Pride Performance Center
●●●●○ Tough
35%
2–2 1.24 1.47 Upside
Sat May 1
TBD
FC Alliance TN
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.45 Upside
Sat May 15
TBD
Indy Eleven
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.46 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 FC Alliance TN 0000 00+0 00.00 — +0.00 ——
2 FC Pride Elite 0000 00+0 00.00 — +0.00 ——
3 Indy Eleven 0000 00+0 00.00 — +0.00 ——
4 Ohio Elite SA 0000 00+0 00.00 — +0.00 ——
5 Racing Louisville Academy 0000 00+0 00.00 — +0.00 ——
6 Tennessee SC 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.