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Match Fit Surf

ECNL Boys · North Atlantic BU16 · 12 teams · Match Fit Surf (all teams)

Scores refresh automatically every 2 hours · last pulled 19 hours ago.
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4th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
34% chance of top 4 · expected finish 6.5
+0.00 schedule faced · avg opponent rating

Next game — Sat Feb 20, TBD

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Match Fit Surf
4th · 0.00 PPG
vs
World Class FC
12th · 0.00 PPG

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farMatch Fit SurfWorld Class FC
Position4th12th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    World Class FC average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Maryland United FC sit 3rd on 0.00 PPG; we are on 0.00.

    A point moves us above Maryland United FC on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the World Class FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Match Fit Surf – World Class FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Feb 15 – Sun Feb 21); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 3 1st▲ up 3 1st▲ up 3
Win
3.00 PPG
1st▲ up 3 1st▲ up 3 1st▲ up 3
Draw
1.00 PPG
1st▲ up 3 1st▲ up 3 1st▲ up 3
Loss
0.00 PPG
12th▼ down 8 12th▼ down 8 12th▼ down 8

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, whatever the rivals do.

Where we finish

2,000 simulated seasons

8% finish 1st
34% top 4
66% below the top 4
6.5 average finish
  1. 1st 8%
  2. 2nd 8%
  3. 3rd 10%
  4. 4th 8%
  5. 5th 9%
  6. 6th 7%
  7. 7th 8%
  8. 8th 8%
  9. 9th 7%
  10. 10th 10%
  11. 11th 8%
  12. 12th 8%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 11 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Baltimore Celtic 0.00 (+0.00) 3rd (1.42) Already ahead
2 Delaware FC 0.00 (+0.00) 10th (1.39) Already ahead
3 Maryland United FC 0.00 (+0.00) 1st (1.42) Already ahead

The path

run-in difficulty +0.00 · 4th hardest of 12

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Feb 20
TBD
World Class FC
12th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Feb 27
TBD
Baltimore Celtic
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Mar 6
TBD
STA
11th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.47 Upside
Sat Mar 13
TBD
Delaware FC
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sun Mar 14
TBD
Maryland United FC
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.51 Swing game
Sat Apr 10
TBD
Potomac Soccer Association
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.47 Upside
Sat Apr 24
TBD
Pipeline SC
7th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.43 Upside
Sun May 2
TBD
Philadelphia Ukrainian Nationals
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.45 Swing game
Sat May 8
02:00 PM
SJEBFC
10th · 0-0-0 · GD +0
Away
Tuckahoe Farm
●●●●○ Tough
35%
2–2 1.24 1.43 Upside
Sun May 16
TBD
PSA Monmouth
9th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sat May 22
TBD
Penn Fusion Soccer Academy
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.42 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Baltimore Celtic 0000 00+0 00.00 — +0.00 ——
2 Delaware FC 0000 00+0 00.00 — +0.00 ——
3 Maryland United FC 0000 00+0 00.00 — +0.00 ——
4 Match Fit Surf 0000 00+0 00.00 — +0.00 ——
5 Penn Fusion Soccer Academy 0000 00+0 00.00 — +0.00 ——
6 Philadelphia Ukrainian Nationals 0000 00+0 00.00 — +0.00 ——
7 Pipeline SC 0000 00+0 00.00 — +0.00 ——
8 Potomac Soccer Association 0000 00+0 00.00 — +0.00 ——
9 PSA Monmouth 0000 00+0 00.00 — +0.00 ——
10 SJEBFC 0000 00+0 00.00 — +0.00 ——
11 STA 0000 00+0 00.00 — +0.00 ——
12 World Class FC 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.