TableChase Clubs

Eclipse Select Soccer Club

ECNL Boys · Midwest BU18/19 · 8 teams · Eclipse Select Soccer Club (all teams)

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3rd
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
51% chance of top 4 · expected finish 4.5
+0.00 schedule faced · avg opponent rating

Next game — Sat Mar 6, TBD

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Eclipse Select Soccer Club
3rd · 0.00 PPG
vs
Rockford Raptors FC
7th · 0.00 PPG

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farEclipse Select Soccer ClubRockford Raptors FC
Position3rd7th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Rockford Raptors FC average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Chicago Magic Soccer Club sit 2nd on 0.00 PPG; we are on 0.00.

    A point moves us above Chicago Magic Soccer Club on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Rockford Raptors FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Eclipse Select Soccer Club – Rockford Raptors FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Mar 1 – Sun Mar 7); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 2 5th▼ down 2 5th▼ down 2
Win
3.00 PPG
1st▲ up 2 1st▲ up 2 5th▼ down 2
Draw
1.00 PPG
1st▲ up 2 5th▼ down 2 5th▼ down 2
Loss
0.00 PPG
8th▼ down 5 8th▼ down 5 8th▼ down 5

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

11% finish 1st
51% top 4
49% below the top 4
4.5 average finish
  1. 1st 11%
  2. 2nd 13%
  3. 3rd 13%
  4. 4th 13%
  5. 5th 12%
  6. 6th 13%
  7. 7th 13%
  8. 8th 13%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Chicago Inter 0.00 (+0.00) 7th (1.41) Already ahead
2 Chicago Magic Soccer Club 0.00 (+0.00) 1st (1.41) Already ahead

The path

run-in difficulty +0.00 · 3rd hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Mar 6
TBD
Rockford Raptors FC
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Mar 13
TBD
Chicago Magic Soccer Club
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Mar 14
TBD
FC Wisconsin
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Mar 20
TBD
Chicago Magic Soccer Club
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.49 Upside
Sun Mar 21
TBD
FC Wisconsin
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.44 Upside
Sat Apr 10
TBD
Chicago Inter
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sun Apr 11
TBD
Indiana Elite FC
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sat Apr 17
TBD
MN Thunder Academy
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun Apr 18
TBD
St Croix
8th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sat May 1
TBD
St Croix
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sun May 2
01:30 PM
MN Thunder Academy
6th · 0-0-0 · GD +0
Away
Academy of Holy Angels · turf
●●●●○ Tough
35%
2–2 1.24 1.39 Upside
Sat May 8
TBD
Indiana Elite FC
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun May 9
TBD
Chicago Inter
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.42 Swing game
Sat May 15
03:00 PM
Rockford Raptors FC
7th · 0-0-0 · GD +0
Away
Mercyhealth Sportscore Two
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Chicago Inter 0000 00+0 00.00 — +0.00 ——
2 Chicago Magic Soccer Club 0000 00+0 00.00 — +0.00 ——
3 Eclipse Select Soccer Club 0000 00+0 00.00 — +0.00 ——
4 FC Wisconsin 0000 00+0 00.00 — +0.00 ——
5 Indiana Elite FC 0000 00+0 00.00 — +0.00 ——
6 MN Thunder Academy 0000 00+0 00.00 — +0.00 ——
7 Rockford Raptors FC 0000 00+0 00.00 — +0.00 ——
8 St Croix 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.