TableChase Clubs

Chicago Inter

ECNL Boys · Midwest BU15 · 8 teams · Chicago Inter (all teams)

Scores refresh automatically every 2 hours · last pulled 18 hours ago.
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1st
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
48% chance of top 4 · expected finish 4.6
+0.00 schedule faced · avg opponent rating

Next game — Sat Feb 20, 08:00 AM

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Chicago Inter
1st · 0.00 PPG
at
MN Thunder Academy
6th · 0.00 PPG

Academy of Holy Angels, South Turf 1 (11v11) ↗ · turf

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farChicago InterMN Thunder Academy
Position1st6th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    MN Thunder Academy average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 08:00 AM at Academy of Holy Angels.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 08:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Saturday goes…

Where we'd sit after the MN Thunder Academy game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Chicago Inter – MN Thunder Academy) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Feb 15 – Sun Feb 21); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st— holds 3rd▼ down 2 4th▼ down 3
Win
3.00 PPG
1st— holds 1st— holds 2nd▼ down 1
Draw
1.00 PPG
1st— holds 4th▼ down 3 4th▼ down 3
Loss
0.00 PPG
8th▼ down 7 8th▼ down 7 8th▼ down 7

Can we move up this round? No. With a 2–2 draw we stay 1st even if every rival loses, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

12% finish 1st
48% top 4
52% below the top 4
4.6 average finish
  1. 1st 12%
  2. 2nd 12%
  3. 3rd 12%
  4. 4th 13%
  5. 5th 13%
  6. 6th 14%
  7. 7th 13%
  8. 8th 13%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

The path

run-in difficulty +0.00 · 1st hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Feb 20
08:00 AM
MN Thunder Academy
6th · 0-0-0 · GD +0
Away
Academy of Holy Angels · turf
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sun Feb 21
TBD
St Croix
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Mar 6
TBD
FC Wisconsin
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.35 Swing game
Sun Mar 7
TBD
Chicago Magic Soccer Club
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sat Mar 20
TBD
St Croix
8th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sun Mar 21
TBD
MN Thunder Academy
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat Apr 10
TBD
Eclipse Select Soccer Club
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.48 Swing game
Sun Apr 11
TBD
Rockford Raptors FC
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.49 Swing game
Sat Apr 17
TBD
Indiana Elite FC
5th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.50 Swing game
Sat Apr 24
TBD
Chicago Magic Soccer Club
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.48 Upside
Sun Apr 25
TBD
FC Wisconsin
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.46 Upside
Sat May 8
10:00 AM
Rockford Raptors FC
7th · 0-0-0 · GD +0
Away
Mercyhealth Sportscore Two
●●●●○ Tough
35%
2–2 1.24 1.44 Upside
Sun May 9
TBD
Eclipse Select Soccer Club
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.42 Upside
Sat May 15
TBD
Indiana Elite FC
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Chicago Inter 0000 00+0 00.00 — +0.00 ——
2 Chicago Magic Soccer Club 0000 00+0 00.00 — +0.00 ——
3 Eclipse Select Soccer Club 0000 00+0 00.00 — +0.00 ——
4 FC Wisconsin 0000 00+0 00.00 — +0.00 ——
5 Indiana Elite FC 0000 00+0 00.00 — +0.00 ——
6 MN Thunder Academy 0000 00+0 00.00 — +0.00 ——
7 Rockford Raptors FC 0000 00+0 00.00 — +0.00 ——
8 St Croix 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.