TableChase Clubs

Croatian Eagles SC

Elite Academy League National · Mid-America U17 · 6 teams · Croatian Eagles SC (all teams)

Scores refresh automatically every 2 hours · last pulled 14 hours ago.
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1st
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
66% chance of top 4 · expected finish 3.5
+0.00 schedule faced · avg opponent rating

Next game — Sun Apr 25, 12:00 AM

Open the match preview →

Croatian Eagles SC
1st · 0.00 PPG
vs
Forward Madison
2nd · 0.00 PPG

TBD, TBD ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farCroatian Eagles SCForward Madison
Position1st2nd
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Forward Madison average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Sunday goes…

Where we'd sit after the Forward Madison game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Croatian Eagles SC – Forward Madison) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Apr 19 – Sun Apr 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st— holds 1st— holds 3rd▼ down 2
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
1.00 PPG
1st— holds 3rd▼ down 2 3rd▼ down 2
Loss
0.00 PPG
6th▼ down 5 6th▼ down 5 6th▼ down 5

Can we move up this round? No. With a 2–2 draw we stay 1st even if every rival loses, and as low as 3rd if every rival wins.

Where we finish

2,000 simulated seasons

17% finish 1st
66% top 4
34% below the top 4
3.5 average finish
  1. 1st 17%
  2. 2nd 16%
  3. 3rd 15%
  4. 4th 18%
  5. 5th 17%
  6. 6th 17%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

The path

run-in difficulty +0.00 · 1st hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Apr 25
12:00 AM
Forward Madison
2nd · 0-0-0 · GD +0
Home
TBD
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat May 15
12:00 AM
North Shore United Soccer Club
5th · 0-0-0 · GD +0
Away
TBD
●●●●○ Tough
35%
2–2 1.24 1.41 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Croatian Eagles SC 0000 00+0 00.00 — +0.00 ——
2 Forward Madison 0000 00+0 00.00 — +0.00 ——
3 Hoosier FC 0000 00+0 00.00 — +0.00 ——
4 Indy Premier SC 0000 00+0 00.00 — +0.00 ——
5 North Shore United Soccer Club 0000 00+0 00.00 — +0.00 ——
6 USA of Indiana 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.